Hello there !
I'm Pedro Pereira Lourenço.
A Game developer with 6 years of professional experience.
I'm Pedro Pereira Lourenço, a passionate Software Engineer specializing in game development, currently based in Belo Horizonte, Minas Gerais, Brazil. within 6 years, I’ve had the opportunity to gain incredible professional experiences, contributing to the creation of multiple games for study and development. Notably, I’ve worked on three games that are now available on Steam and mobile app stores. My portfolio showcases my dedication to creating engaging and high-quality experiences. Feel free to visit my website to learn more about my work, and let’s connect to discuss how I can bring value to your company.
Hero Among Us is a
strategy/manager game were
you create your own super hero, define where in the world he/she will appear and manage
how
the world reacts to the player actions and decisions. The game was selected in a
Brazilian
government initiative to find game projects to fund, Hero Among Us was selected among
other
games from all over Brazil. The game is in development planned to be release on Q2 2019.
Using Unity C#, implementing features, developing tools, solving bugs and working on
performances. The game is now available in Steam, Google Play and Play Store.
Hunt demons, monsters, and gods solo or online with friends in this action RPG. Run,
leap
and fly across islands, ripping your foes to pieces, and rebuilding your home with their
remains. Bring low the oppressive false gods, protect your kindred and become Almighty.
Worked on some of the game
Interfaces, implementing the mocaps received from the design team. Worked on tools to
prepare the entire game to receive localization for other languages. The game is now on
Early access and it can be played on Steam.
Hunt demons, monsters, and gods solo or online with friends in this action RPG. Run,
leap
and fly across islands, ripping your foes to pieces, and rebuilding your home with their
remains. Bring low the oppressive false gods, protect your kindred and become Almighty.
Worked on some of the game
Interfaces, implementing the mocaps received from the design team. Worked on tools to
prepare the entire game to receive localization for other languages. The game is now on
Early access and it can be played on Steam.
A free-to-play multiplayer third-person shooter experience, with fast-paced battles that accommodates up to 24 players on mobile phones and tablets.
Join the competitive scene for exclusive rewards. Collect or trade amazing cosmetics with the community, all this close to your favorite creators and brands.
Worked on Takedown Legends, developing features, refactoring old systems, creating tools to streamline workflows, and resolving bugs.
Gained extensive experience with Firebase services, including Authentication, Firestore Database, and Analytics. I had the opportunity to develop a bundle tool within the Unity Editor,
allowing Game Designers to register bundles and upload them in real-time for players. These bundles were integrated with our backend and the Unity IAP SDK. And now, as a principal Unity Engineer,
I ensured product quality by reviewing team code, planning systems, and aligning tasks for efficient workflows. I managed onboarding for new team members and contributed to defining tasks for upcoming sprints, fostering collaboration and maintaining high standards within the team.
EasyUI
PTwitch
PTreeBehaviour
This lecture was made for the 13º edition of
Vacation School
promoted by Pontifical Catholic University of Minas Gerais.
This videos is fully
PT-BR.